Wednesday, October 14, 2009

An Interview with Bruce Rauffenbart

Way Art's Bruce Rauffenbart,
He's A Real Pro!
Bruce grew up around illustration. His father Thomas Rauffenbart was a successful illustrator in Philadelphia. At the Philadelphia College of Art, Bruce studied painting and earned a BFA. He received an MFA from the Tyler School of Art in Rome, Italy. He also studied at the Provincetown Workshop for 2 summers. After returning from Rome, Bruce had a successful one-man show at the Gross McCleaf Gallery in Philadelphia. Bruce moved to New York City from Philadelphia when he began to receive agency calls asking him to work on important campaigns. Since then he has worked with the top talent in the ad industry. He lives and works in Tribeca with his wife, graphic designer Suzanne Ketchoyian, and their 2 children.

Why do you think a solid foundation in drawing is so important to every aspect of visual arts?

Bruce Rauffenbart: Most creative ideas begin with a thumbnail sketch. Often the challenge is in retaining the essence and strength of what was in the first thumbnail sketch to the final art.

People may think that since so much work is being done digitally through photo comping etc. that the drawing is secondary. What is your take on this subject?
BR: It is a different approach than working up from a thumbnail sketch, but a sense of composition, perspective and depth of field are still important in photo-comping, as well as retouching skills to make it all hold together. I often do a rough photo-comp that I then draw from. When doing people I find a drawing has more life than a heavily retouched photo-comp. With storyboards, continuity is important both in terms of the subject and the style. On occasions when I use photos for backgrounds I try to make them look like art.

What do you love most about your job?

BR: Every job is different. Some are like solving a puzzle. I like working with art directors and that is why I am with Way Art because they encourage communication between artist and art director.

Why do you think your solid drawing skills are an asset when working from a script or written description instead of a layout?

BR: A written description can be interpreted visually in different ways. Sometimes I like the freedom to interpret the script and develop interesting camera angles but the AD’s intentions are what is important. I can put rough sketches together quickly in order to nail down the AD’s intent.

When do you draw from your head and when do you use reference or models?


BR: Usually a job combines both methods. I don’t have a formula for when I do either. Shooting my own reference is best. Sometimes I like the distortion in the photos other times I find a drawing works better if I just look at the reference and draw from it rather than trace.

Growing up with an accomplished illustrator for a father must have been very inspiring. How did this experience help shape your career?

BR: As a kid, I loved going to my dad’s studio in Philadelphia and to lunch at the Philadelphia Sketch Club where illustrators and art directors would meet, eat and tell stories in the Rathskeller and then play pool upstairs. Sometimes I would model for my dad while he snapped Polaroids (the kid pleading to Santa…that’s me). We always had the Illustrator Annuals in our house and we occasionally came to New York City to see the Illustrator Annual shows. It was thrilling to see original art for movie posters, ads and national magazine spreads.


How did you transition from being a painter to illustrating for advertising?

BR: The transition wasn’t easy because I was going from being an abstract painter to an illustrator using markers. I took over my dad’s studio after he died and worked on my portfolio for several months. At night I went to Fleisher, a free art school in south Philadelphia to draw the figure. I started looking for sketch work and it took almost a year to make a living as an illustrator.


Your coloring is rich, graphic and sometimes moody which is very striking. Describe how you achieve this.

BR: My painting background has definitely helped my color sensibility. I often think of the color as an enveloping light that creates a mood. Photoshop gives the artist an unlimited range of color & saturation possible.
It is very liberating.














How do you continue to perfect your drawing skills?

BR: I go to Spring Studio or Atelier on Union Square to draw and paint from live models. There are many different approaches to drawing. I give myself the freedom to try them out. I also go to a lot of museum shows and crawl the Chelsea Galleries once a month. Artists need to have a visual curiosity and be challenged by the new and unfamiliar.

How has the computer changed your art?

BR: It has actually loosened me up. In addition to coloring, I can draw with a pencil, which I prefer, rather than the pens we used with markers. I can try out different approaches on the same piece by creating new files, the use of layers and the blessing of forgiveness, command Z.

Tell us about your experience working on site in advertising agencies and why your ability to draw makes you good at this.

BR: It usually means working without a lot of the resources we are used to. So drawing out of my head is what I usually need to rely on. It is also good to be face to face with art directors.

Your work always looks great no matter how tight the deadline is. How are you able to pull it off?

BR: Thank you. Experience has taught me to make fewer false moves. I just put my head down and get to work. Every job deserves my best effort.

Monday, September 28, 2009

DORON BEN-AMI

HOW DOES HE DO IT? ACHIEVE SUCH INCREDIBLE BEAUTY AND REALISM IN SUCH A SHORT PERIOD OF TIME?
Doron Ben-Ami, a WAY ART comp storyboard and animatic illustrator, will answer our questions and show how he does it using live models.

Can you tell us a little about your process of creating a storyboard or animatic using live models?

Doron Ben-Ami:
1. I shoot the model with as many of the necessary elements as possible .i.e. hair, clothing, etc.

2. I keep the lighting soft and neutral unless the frame specifically calls for dramatic light.
This is to minimize the complexity of the art.
Frames can be realistic, but need to maintain a strong graphic quality. Simplicity is key.

3. I import the image into photoshop, separate out the character into it’s own layer.


4. I separate head, shirt, pants, hands, shoes, and give them each their own layer.

5. I create a new layer for outlines.

6. I create selections for each of the component shapes, border them by one pixel, and fill those bordered selections with black, beginning the outline layer.

7. I draw in the rest of the outlines using a Wacom tablet and stylus set at 3 pixels wide, black, paintbrush, pressure-sensitive. This is where most of the “art” is actually done.

8. I go back to the object layers: shirt, head, etc., and apply heavy Median filter. This gets rid of details, but leaves color. All the detail now rests in the outline layer.

In your opinion, what's the best thing about using live models? What's the worst thing?

DB: Best thing: real, natural, believable people. Worst thing: need to watch out for becoming a “slave” to the reference. It’s easy to get too influenced by it, and forget to create.


Can you tell us one of your secrets to using live models to create your artwork?

DB:
Inspire the model by unabashedly assuming the pose you’re looking for. If you’re willing to look foolish, they’ll give you more of themselves.


What are some of the complications of using live models?

DB: There are none. Using live models makes my work easier.

What are some of the challenges in matching the model with the hero character for a board?
DB:
Finding available friends or family, or budgeting for a pro through an agency. Or… doing the extra drawing and thinking necessary to change the model’s appearance.

What are some of the characteristics you look for in a model?

DB:
A ham, a willingness to be outrageously expressive. The more acting they give me, the less work I have to do later.

What was one of your funniest moments using a model?
DB:
Often, I use myself. I had to do one frame of a man giving a woman Mouth-to-mouth resuscitation. For this, I posed with my wife, on the floor and with my 15-year old son behind the camera. We all had the uncomfortable experience of my son shooting me Mouth-to-mouth, open mouthed, with my wife. (Hey! pipe down, Nothing wrong with that!) Anyway, it was awkward, and the three of us were laughing so hard, that it took about twenty minutes to get this otherwise very simple shot. I kept trying to get annoyed, but I was laughing too hard.


videoCarefree:15:"Roadtrip"

Thursday, August 13, 2009

Check out Scott McBee, A Way Art comp, storyboard and animatic illustrator who is so versatile.

Scott started drawing around the age of 5. Growing up in the country side of Northern California, he had 3 horses, 5 cats, 3 dogs and 9 guinea pigs. His early subjects were of all the pets he had around the house. Throughout his schooling he always gravitated toward any kind of art class that was offered and excelled.
Scott graduated from San Diego State University majoring in graphic design and illustration. In 1989 he moved to NYC and landed an internship at Ogilvy and Mather Advertising. This is where he found his focus, comp, storyboard and animatic illustration. Working in the O&M sketch studio became like graduate school for him learning from amazingly talented artist such as Harry North, Basil Gogos and Marie Mutz.
In addition to advertising Scott is also an accomplished children's book and editorial Illustrator, working with Hyprion Publishing, Scholastic, and Innovative Kids. In November of this year Scott will have his paintings exhibited in his first one man show sponsored by the Chinese Porcelain Company in New York.

What changes in the illustration industry have you seen in the last 10 - 15 years? What are some recent trends? How has that affected you and/or your work?

SM: I thing the biggest change in the industry was the required adaptation by the artist to learn to use a computer and be able to scan and transmit their images digitally to the AD. If you didn’t adapt I think an illustrator would find a hard time finding work. The other big change was one of much tighter deadlines; everything is needed end of day or first thing tomorrow morning. This above all else has made it a necessity to work much faster and a lot looser to meet those tighter deadlines. Although the job always gets done and the AD is happy, I feel the quality of the work has suffered. It’s like being trained as a chef for a fine restaurant but because of the deadlines you feel more like a short order cook in a fast food joint. Another trend I’ve over the last 7-8 years is for illustrators to be able help out the AD to art direct the storyboards. I’m finding that it’s a definite plus is you can “visually read” a script.

Your images have an edge to them, but also an intense beauty in their color and texture. How much of your work is happening on the computer and how much by hand these days?

SM: All of my line work is still drawn by hand. I don’t think a computer will ever trump a human’s hand. Nearly all of my coloring is now done digitally. At first, I was very resistant to using a computer for my coloring but once I got the hang of it, I really started to enjoy.


How did you get started in art?


SM:I’ve always been drawing or painting since the age of 5. When I moved to NYC, I landed an internship at Ogilvy & Mather. I considered it my finishing school. Everything I learned was from pro’s who had been in the business before I was born. I was like a sponge.


In an average life span of an illustrator's career, how many years can they get work with a particular style?

SM:I like to review, freshen up my portfolio, website every 5 years. I think it’s also important to review your work with your rep, if you have one, because they are the first in line to find out what an AD is looking for.

How do you continue to be inspired in your art, from where do you draw inspiration?

SM:When I have down time I use that time to paint, sculpt or work on different projects such as a children’s book. Cinematography inspires me the most. I love to just sit and watch the camera move and try to memorize those new angles and incorporate them into my story boarding.







Do you have special interests that you feel passionate about and if so, why?

SM:I love to travel because life is very short. Want to see as much of this world and have fun doing it while I can. I like to go to places that have a rich sense of history, where things happened. In June I’m going to Pompeii.

How has your versatility become your strength?

SM:Most if all I think it allow me to be confident in knowing that I can handle whatever is thrown at me. I’m not locked into one certain style. I’ve learned to be able to adapt to whatever the AD needs. I think if I didn’t have my versatility I would me a nervous wreck, always wondering if I can do the job. Versatility is definitely a big plus for me.

Monday, June 1, 2009

Suzanne Simmons talks about advertising comps and fashion illustration.

As far back as Suzanne can remember, she wanted to be an artist, drawing on anything available including paper bags from the grocery store supplied by her very supportive mother. Fashion design and illustration was always in the back of her mind. She worked in Hartford then Denver and on to Los Angeles as a fashion illustrator. Los Angeles, because there weren’t many people who could draw men, she got her first job doing men’s art for Bullock’s and continued freelancing there for 8 years adding women’s and children’s fashion and several more stores to her background. As a comp storyboard and animatic illustrator, she has worked for well know advertising agencies on a wide range of accounts. Currently, in addition to commercial, art Suzanne has added painting, pastels and portraits to her repertoire.


Has it always been your inclination to lean towards beauty and fashion in your work?
Suzanne Simmons:
When still in high school, I began drawing newspaper ads for a local children’s store. Fashion just seemed be a natural career for me to pursue.



If you aren’t given a layout and have to work from a verbal or written description, how do you handle it?
SS: I do a series of pencil comps for the creative to choose from. I enjoy seeing if I can read the creative’s mind and give him or her what they are imagining. Honestly, I feel I’m more a part of things when I can create more.


Who models for you? SS: I am the Norman Rockwell of my neighborhood. I know all my neighbors in a kind of cul-de-sac neighborhood in Madison, Connecticut and they have all been kind enough to model for me. Old, young, short and tall … I don’t know where I’d be without them.


Are there any specific tools or materials that you can’t work without?
SS: I always begin by using a pencil and paper for my original drawings. I nearly always use my digital camera and sometimes watercolor before scanning into my computer for more color.
Describe your process from start to finish.
SS: Really listen to Creative and go over boards. Photograph. Do Pencils and get approval. Scan finished pencil drawings with some watercolor into computer. Color art on computer in variety of mediums. If an animatic do layering, E-mail finish


How has the computer changed your art? SS: Initially, using a computer was something I fought. Don’t know why. I love it now. The more I learn and the more I try, the more it is indispensable. It is plainly another medium or mediums because I can turn my art into watercolor or oil or a myriad of techniques. Honestly, the computer has opened up worlds to me.

With beauty and fashion too much line or an overworked drawing can be its ruin. How do you decide when to stop? SS: Mistakes are the way we learn. You don’t know overworked or ruined till you have been there a few times. I think fashion art is learning what to leave out, to simplify so it was part of my early training. But, it is something I think all of us do from time to time as artists are always learning and reevaluating. Oh, and there is always the Apple z button.


What is your funniest or most embarrassing moment on a job?
SS: I had to draw an ATM machine for a commercial, so I walked into a local bank in Fairfield, Ct. and asked if I could take a picture of theirs. The manager came out and told me no and recorded my license number. I went down the street to another bank where they said yes and even volunteered to pose for the commercial. When I got home, the police called my house saying that the manager of the bank thought I could be planning a robbery.

Tuesday, April 7, 2009

DENIS LUZURIAGA



A Way Art Interview with Denis Luzuriaga

In an Interview with Way Art's Denis Luzuriaga, Denis talks about how he achieves stylish and contemporary images as a freelance illustrator. His well designed images are in high demand. He always liked art as far back as he can remember and his exposure to diverse cultures and languages influenced his work greatly. Born in Quito, Ecuador, Denis grew up in Ecuador, Brazil and the U.S. After graduating from The Ontario College of Art and Design in Toronto, Denis began his career in Frankfurt Germany assisting a commercial illustrator and eventually partnering with him. He moved back to the U.S in 1990 and formed The Art Bureau. His interests include film production, photography, painting and music production. Denis is currently living and working in Western Massachusetts.


Your work is appealing because of its contemporary look. How do you decide what a particular character will look like?

Denis Luzuriaga: Thanks. I think it is very important to establish the look of the characters with the creative team. Often the team will provide their own swipe as to what they have in mind. This helps me immensely. I can then concentrate on making the characters look sleek, stylish, cool, or even goofy. Whatever the script calls for.


Where do you get your inspiration?

DL: What inspires me most is other artist’s work. I often find myself saying “wow, I could never do that.” but I most certainly take away something by simply looking carefully and studying their technique.

How did you get started in the advertising business? Who trained you?

DL: After graduating from Ontario College of Art and Design in Toronto, I moved to Frankfurt, Germany where I met an English illustrator who had been in the business for some time. At first, I was his assistant but eventually we became partners. I learned a lot from him; not only the technical aspects but also the importance of working well with a good creative team.

Describe your process from start to finish when you are hired to do an animatic.


DL: After the brief, I commence the swipe research phase. This is an important part of the process because it will, to a large extent, determine the look and feel of the animatic. If the script calls for a man in his twenties, and the product being advertised is, say, a shaving cream, then I will look for reference for that character on the web using one of the image search engines, as well as in glossy magazines. Magazines are a great way to stay on top of current trends, which I make sure to use in my illustration. If I don’t find the exact swipe for specific positions of a character, then I sometimes photograph live models. Following this, I begin the sketch phase and eventually finish the artwork in color. For the last few years I have worked entirely in the digital domain. All the drawing and coloring is done using a screen tablet. With a “digital pen”, I draw directly on the screen surface. The finished product is delivered as separate frames, which often are layered. Each layer contains specific items such as backgrounds, moving parts (such as loose arms, heads, etc.).

How has the computer changed your art?

DL: I don’t believe computers have changed my art per se. As previously mentioned, I now work exclusively in the digital domain. Prior to using a screen tablet to draw on, I used a simple graphics tablet with a traditional screen. This was ok for coloring but was very difficult for actually sketching a drawing since you are looking somewhere other than where your hand is. This meant that the sketch/drawing phase was done traditionally with pen/pencil on actual paper and then scanned in. Ever since I acquired the screen tablet, my scanner and light box have been collecting dust. The one important thing however, is that the overall look of my illustration has not changed because of these technical innovations. Computers have allowed me to make changes to artwork more easily but they have not helped me to draw better. I thing this is true for many artists.


video


To make sure the animatic art is fluid do you test your animation before delivering to the client?

DL: I do sometimes test an animation sequence to see how it looks before I deliver the artwork. This could be as simple as creating an animated GIF file, or by generating an actual movie file. Sometimes I will show these to the creative team so that they know what I had in mind. One example was a “swirling ribbon” which flew in to the scene and ended up forming part of the logo of the product.

How do you handle really tight deadlines and excessive revisions?

DL: I complain to my rep a lot; that’s what they’re for, right? Seriously, I take a deep breath, relax, and get to work.

What was your all time craziest deadline? How did you pull it off?

DL: There are honestly too many to remember. However, being able to deliver artwork digitally has made things a little easier. I remember the “olden days” when I had to factor-in the travel time to get to the client to deliver the actual artwork!












































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































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